AoeStats
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MegaRandom

516198399Analyzed
2v2 RM · 12d ago on Oct 25, 2026· 31m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇬 Spanish · Singapore
947
+16
🇸🇬 Khmer · Singapore
939
+16
vs
🇮🇹 Vikings · Italy
970
-18
🇸🇰 Mapuche · Slovakia
905
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 887 12:08 21:35 — ⛏ Fast Castle
25 783 12:05 26:09 — ⚔ Skirmisher Rush
21 652 14:07 26:40 —
20 626 11:26 19:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,320 8,625 1,130 985 20,060 21,664
6,500 4,555 1,070 2,275 14,400 16,259
6,430 3,687 2,250 975 13,342 15,792
4,565 2,550 510 810 8,435 8,542
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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