AoeStats
← Xixin8

Arabia

516187261Analyzed
2v2 RM · 12d ago on Oct 25, 2026· 66m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Vikings · Italy
957
+13
🇨🇭 Saracens · Switzerland
917
+14
vs
🇭🇰 Lithuanians · Hong Kong SAR China
884
-14
🇨🇳 Byzantines · China
881
-13
Player eAPM Actions Feudal Castle Imperial Opening
67 4,407 12:15 16:08 36:59 ⛏ Fast Castle
40 2,637 11:07 20:22 44:27 ⚔ FC into Skirms into Archers
24 1,562 13:47 26:11 42:05
19 1,270 9:51 24:23 46:39 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
55,395 22,186 24,385 5,905 107,871 114,432
43,520 14,195 20,260 3,650 81,625 94,719
26,570 17,468 14,270 2,940 61,248 63,295
18,535 14,940 14,565 3,290 51,330 54,154
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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