AoeStats
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Nomad

515648792Analyzed
2v2 RM · 14d ago on Oct 23, 2026· 33m 37s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Vikings · Italy
953
+15
🇸🇪 Dravidians · Sweden
923
+15
vs
🇫🇷 Persians · France
924
-15
🇵🇱 Celts · Poland
924
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,313 16:39 21:37 — ⛏ Fast Castle
24 805 18:20 24:06 — ⚔ Drush into Scouts
20 674 15:43 24:23 — ⚔ Fish Boom into Archers into Scouts
17 587 16:56 27:52 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
11,145 9,988 2,020 545 23,698 25,884
8,095 6,408 1,840 1,080 17,423 17,615
7,805 3,944 625 1,035 13,409 14,457
4,815 4,387 1,000 855 11,057 11,760
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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