AoeStats
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African Clearing

513155286Analyzed
3v3 RM · 25d ago on Oct 12, 2026· 47m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wei · United States
1044
+13
🇲🇴 Teutons · Macao SAR China
1000
+45
🇨🇴 Spanish · Colombia
976
+16
vs
🇬🇧 Bulgarians · United Kingdom
1000
-15
🇮🇹 Vikings · Italy
982
-15
🇷🇺 Mongols · Russia
956
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,535 13:55 17:39 36:18 ⛏ Fast Castle
29 1,377 13:39 19:02 40:03 ⛏ Fast Castle
25 1,169 12:58 19:08 33:46 ⛏ Fast Castle
16 729 13:46 24:33 42:29 ⚔ Scout Rush
9 421 17:46 29:57 —
4 178 21:24 26:02 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,555 16,035 12,055 3,850 55,495 60,393
20,910 8,461 10,510 3,175 43,056 46,978
15,025 13,770 9,290 1,550 39,635 47,287
15,980 9,171 4,930 1,155 31,236 39,139
5,365 5,048 615 125 11,153 13,226
2,350 1,525 250 100 4,225 4,548
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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