AoeStats
← Xixin8

Arabia

512586708Analyzed
2v2 RM · 27d ago on Oct 10, 2026· 44m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Vikings · Italy
987
+13
🇫🇷 Mongols · France
962
+13
vs
🇭🇰 Lithuanians · Hong Kong SAR China
911
-13
🇨🇳 Aztecs · China
908
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 2,500 12:04 16:17 — ⛏ Fast Castle
40 1,769 10:01 21:12 — ⚔ Scout Rush
37 1,636 11:28 26:48 —
20 894 12:27 23:52 38:51

Resources

Player Food Wood Gold Stone Spent Collected
25,205 13,836 7,585 3,135 49,761 60,114
10,520 11,347 3,980 1,700 27,547 31,061
8,650 9,989 7,160 100 25,899 27,095
9,970 8,090 2,375 850 21,285 23,170
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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