AoeStats
← Black_Mahler

QS Arena

503736970Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 22m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Aztecs · Brazil
1236
+11
🇹🇼 Persians · Taiwan
1161
+15
🇨🇱 Mongols · Chile
1161
+15
🇪🇨 Portuguese · Ecuador
1149
+15
🇧🇪 Japanese · Belgium
1221
-18
🇨🇳 Khmer · China
1195
-17
🇨🇴 Armenians · Colombia
1098
-12
🇨🇴 Cumans · Colombia
1023
-9
Player eAPM Actions Feudal Castle Imperial Opening
33 716 8:21 12:08 — ⛏ Fast Castle
30 658 8:43 12:17 — ⛏ Fast Castle
30 660 8:34 14:09 — ⛏ Fast Castle
25 550 8:48 14:30 — ⛏ Fast Castle
17 384 9:46 14:10 — ⛏ Fast Castle
16 360 6:52 12:36 — ⛏ Fast Castle
16 350 7:42 19:38 —
14 314 7:24 20:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,865 5,430 875 300 12,470 13,308
3,200 3,605 2,165 100 9,070 10,793
4,740 2,750 605 650 8,745 9,795
4,275 3,541 650 200 8,666 9,447
4,350 2,815 250 890 8,305 10,043
3,930 3,460 780 100 8,270 8,934
3,900 3,615 250 300 8,065 9,334
3,400 2,270 520 440 6,630 6,991
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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