AoeStats
← Uanderson|SP

Arena

511446818Analyzed
3v3 RM · 9d ago on Oct 5, 2026· 44m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Danes · Chile
1123
+13
🇨🇱 Bohemians · Chile
1088
+14
🇦🇷 Turks · Argentina
1017
+17
vs
1138
-17
🇧🇷 Malians · Brazil
1052
-15
🇧🇷 Franks · Brazil
971
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 2,342 9:48 18:26 33:51 ⚔ Scout Rush
40 1,784 11:30 17:34 31:17 ⚔ FC into Scouts
34 1,546 12:05 17:01 40:28 ⛏ Fast Castle
33 1,480 11:19 15:08 39:49 ⛏ Fast Castle
28 1,277 9:32 17:39 33:48 ⛏ Fast Castle
21 934 10:59 15:00 30:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,040 12,245 7,960 3,205 46,450 54,029
15,815 16,500 6,955 3,675 42,945 50,161
20,045 11,495 6,420 1,515 39,475 42,246
16,710 7,805 7,795 2,180 34,490 37,481
13,680 13,450 4,020 2,550 33,700 36,661
10,225 4,816 3,740 2,290 21,071 21,622
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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