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Black Forest

510191811Analyzed
4v4 RM · 20d ago on Sep 29, 2026· 44m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
1176
+10
🇺🇸 Chinese · United States
1123
+12
🇺🇾 Burgundians · Uruguay
1059
+15
🇺🇾 Turks · Uruguay
1004
+16
vs
🇨🇴 Danes · Colombia
1100
-16
🇲🇽 Persians · Mexico
1028
-13
🇮🇪 Romans · Ireland
1022
-13
🇮🇪 Khmer · Ireland
973
-11
Player eAPM Actions Feudal Castle Imperial Opening
41 1,801 11:27 15:04 37:09 ⛏ Fast Castle
40 1,775 11:46 18:07 33:34 ⛏ Fish Boom FC
32 1,438 11:56 16:23 20:46 ◆ FC into Fast Imp
25 1,129 12:07 16:23 — ⛏ Fast Castle
24 1,057 12:33 17:14 34:51 ⛏ Fish Boom FC
21 915 10:23 25:28 38:11
18 800 11:47 17:37 33:04 ⛏ Fish Boom FC
10 444 12:51 18:31 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,305 14,120 20,620 1,615 65,660 73,066
12,345 24,740 5,435 1,055 43,575 50,389
13,935 15,590 8,170 1,050 38,745 58,475
10,945 16,970 7,505 1,440 36,860 43,824
17,215 9,796 7,505 1,840 36,356 38,891
13,265 10,128 4,010 1,015 28,418 33,623
8,560 7,015 6,800 195 22,570 27,314
7,985 8,126 1,725 300 18,136 18,795
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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