AoeStats
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Arena

513490523Analyzed
4v4 RM · 6d ago on Oct 13, 2026· 53m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Persians · Brazil
886
+13
🇬🇧 Franks · United Kingdom
881
+13
🇧🇷 Turks · Brazil
812
+16
🇧🇷 Magyars · Brazil
798
+18
vs
🇬🇧 Khmer · United Kingdom
881
-17
🇬🇧 Burgundians · United Kingdom
874
-17
🇬🇧 Burgundians · United Kingdom
865
-17
🇬🇧 Franks · United Kingdom
669
-9
Player eAPM Actions Feudal Castle Imperial Opening
27 1,425 10:49 17:15 39:08 ⛏ Fast Castle
22 1,149 11:16 15:56 32:41 ⛏ Fast Castle
21 1,124 10:26 17:53 31:46 ⛏ Fast Castle
21 1,119 11:19 17:04 30:01 ⛏ Fast Castle
20 1,081 11:22 18:10 35:45 ⛏ Fast Castle
20 1,064 11:28 17:45 38:10 ⛏ Fast Castle
16 877 11:18 18:38 35:16 ⛏ Fast Castle
10 538 13:35 23:49 44:30 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,160 14,415 19,045 3,930 67,550 77,984
20,075 20,680 11,550 2,815 55,120 59,009
24,545 12,770 14,210 2,350 53,875 64,603
27,985 8,435 13,905 2,150 52,475 68,177
17,715 11,805 10,915 3,615 44,050 54,906
17,670 10,380 9,115 3,680 40,845 42,925
11,280 8,880 6,460 2,430 29,050 32,046
11,125 8,565 3,485 2,450 25,625 27,207
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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