AoeStats
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Arena

513483410Analyzed
4v4 RM · 5d ago on Oct 13, 2026· 61m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1059
+12
🇧🇩 Britons · Bangladesh
1034
+13
🇨🇳 Huns · China
952
+17
🇧🇷 Persians · Brazil
886
+19
vs
🇺🇸 Franks · United States
1050
-18
🇨🇭 Khmer · Switzerland
963
-15
🇨🇴 Vietnamese · Colombia
949
-15
🇦🇷 Italians · Argentina
915
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,652 10:08 13:57 31:45 ⛏ Fast Castle
38 2,382 12:11 16:45 30:16 ⛏ Fast Castle
25 1,576 11:40 16:23 45:32 ⛏ Fast Castle
21 1,311 13:02 17:42 51:08 ⛏ Fast Castle
19 1,173 11:04 20:43 34:02 ⚔ FC into Skirms
18 1,129 10:55 15:08 29:05 ⛏ Fast Castle
13 814 12:33 21:24 46:15 ⚔ Scout Rush
12 722 10:34 15:53 36:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,610 22,625 24,890 4,950 94,075 120,717
32,885 19,945 18,320 3,560 74,710 76,521
27,520 23,948 15,635 2,815 69,918 80,861
24,335 26,920 14,425 2,485 68,165 78,434
24,395 27,255 11,290 3,130 66,070 68,845
22,505 21,235 7,480 1,925 53,145 54,694
15,800 16,485 7,925 4,750 44,960 52,198
20,050 11,790 8,495 2,280 42,615 44,595
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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