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514041419Analyzed
2v2 RM · 2d ago on Oct 16, 2026· 47m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Huns · Spain
1217
+14
🇩🇪 Mongols · Germany
1180
+15
vs
🇪🇸 Spanish · Spain
1195
-15
🇹🇼 Britons · Taiwan
1143
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,302 9:18 18:58 34:46 ⚔ Scout Rush
31 1,487 10:56 21:54 40:08
31 1,457 11:16 24:54 41:37 ⚔ Archers into Skirms
23 1,095 10:49 20:27 39:52 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
22,560 16,660 10,490 1,200 50,910 57,512
17,110 15,189 8,340 2,800 43,439 45,543
20,555 12,438 8,715 1,630 43,338 47,430
12,600 11,175 5,930 1,600 31,305 33,030
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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