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Black Forest

513849295Analyzed
2v2 RM · 3d ago on Oct 15, 2026· 53m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Maya · Spain
1202
+15
🇺🇸 Bengalis · United States
1166
+16
vs
🇮🇳 Celts · India
1211
-17
🇮🇳 Teutons · India
1139
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,749 12:47 21:02 33:02 ⛏ Fish Boom FC
31 1,657 11:55 21:52 40:03 ⚔ Archers into Fish Boom
30 1,613 13:19 17:46 40:56 ⛏ Fish Boom FC
24 1,260 15:18 18:56 47:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,945 22,056 19,990 4,530 71,521 97,087
17,615 18,968 13,580 1,425 51,588 61,582
22,070 19,628 6,335 1,785 49,818 64,176
12,785 13,250 5,925 3,685 35,645 41,131
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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