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Black Forest

513010331Analyzed
2v2 RM · 6d ago on Oct 11, 2026· 53m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Turks · Brazil
956
+16
🇧🇷 Franks · Brazil
947
+16
vs
🇵🇹 Britons · Portugal
1004
-18
🇵🇹 Khmer · Portugal
891
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 1,191 12:03 19:06 33:02 ⛏ Fast Castle
19 992 14:46 24:53 38:42
19 1,006 13:30 18:10 28:15 ⛏ Fast Castle
18 977 11:42 17:57 31:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,820 21,990 13,935 1,640 66,385 76,739
25,440 11,953 18,720 2,900 59,013 78,004
19,360 16,232 17,280 2,260 55,132 61,331
19,545 21,552 3,715 3,225 48,037 50,198
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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