AoeStats
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Baltic

513471802Analyzed
3v3 RM · 19h ago on Oct 13, 2026· 99m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Japanese · Türkiye
954
+15
🇵🇹 Varangians · Portugal
902
+17
🇹🇷 Vietnamese · Türkiye
902
+17
vs
🇳🇴 Spanish · Norway
961
-17
🇳🇴 Georgians · Norway
957
-50
🇨🇦 Franks · Canada
887
-15
Player eAPM Actions Feudal Castle Imperial Opening
102 10,203 19:44 33:45 74:55 ⚔ Fish Boom into Drush into Scouts
33 3,332 13:41 20:25 44:07 ⛏ Fish Boom FC
22 2,210 10:42 20:57 43:58 ⛏ Fish Boom FC
21 2,095 12:27 20:16 37:41 ⛏ Fast Castle
20 1,959 12:01 21:14 36:56 ⛏ Fast Castle
17 1,689 16:05 20:44 32:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,590 74,638 15,620 3,095 116,943 156,156
42,865 24,470 36,020 3,300 106,655 131,904
27,970 38,425 28,480 4,000 98,875 134,356
37,095 31,396 13,265 4,680 86,436 110,394
26,650 16,557 23,470 2,605 69,282 119,349
24,360 18,838 19,000 4,375 66,573 70,475
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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