AoeStats
← BarroZo

Arena

513272040Analyzed
3v3 RM · 2d ago on Oct 12, 2026· 16m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇹 Teutons · Guatemala
989
+14
🇺🇸 Celts · United States
986
+14
🇺🇸 Turks · United States
855
+20
vs
🇹🇷 Britons · Türkiye
960
-17
🇫🇷 Khmer · France
948
-16
🇵🇹 Spanish · Portugal
917
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 507 11:33 — — ⚔ Tower Rush
24 408 12:21 16:16 — ⛏ Fast Castle
23 390 11:08 15:44 — ⛏ Fast Castle
23 388 11:54 — — ⛏ Fast Castle
20 342 10:22 — —
20 333 14:48 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,395 2,050 140 375 5,960 6,439
3,925 1,450 240 0 5,615 5,836
2,975 1,205 200 0 4,380 4,936
2,160 1,680 50 0 3,890 4,739
2,525 1,000 250 0 3,775 5,920
2,000 1,455 50 0 3,505 5,344
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.