AoeStats
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African Clearing

513011130Analyzed
3v3 RM · 3d ago on Oct 11, 2026· 70m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Aztecs · France
965
+14
🇵🇹 Vietnamese · Portugal
936
+16
🇹🇷 Huns · Türkiye
918
+16
vs
🇩🇪 Vietnamese · Germany
990
-18
🇩🇪 Varangians · Germany
984
-17
🇩🇪 Huns · Germany
808
-11
Player eAPM Actions Feudal Castle Imperial Opening
33 2,299 15:03 19:36 36:05 ⛏ Fast Castle
23 1,651 14:42 24:07 40:34 ⛏ Fast Castle
22 1,555 16:13 20:07 34:34 ⛏ Fast Castle
21 1,455 16:07 20:26 44:34 ⛏ Fast Castle
17 1,166 18:23 26:03 39:06 ⛏ Fast Castle
15 1,049 17:51 22:55 44:27 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
43,470 31,490 16,970 4,655 96,585 104,804
32,055 22,699 13,885 4,650 73,289 100,180
27,505 13,120 17,505 4,350 62,480 67,374
26,790 26,305 7,810 950 61,855 65,407
24,465 18,421 9,630 3,840 56,356 79,949
11,055 10,325 8,555 1,125 31,060 33,862
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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