AoeStats
← Dara 8073

Black Forest

511509798Analyzed
4v4 RM · 11d ago on Oct 5, 2026· 17m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
1391
+8
🇩🇪 Saracens · Germany
1289
+11
🇩🇪 Slavs · Germany
1214
+14
🇩🇪 Goths · Germany
1097
+19
vs
🇮🇳 Berbers · India
1197
-14
🇨🇳 Italians · China
1183
-13
🇲🇽 Japanese · Mexico
1181
-13
🇨🇳 Bohemians · China
1163
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 698 — — —
35 638 12:23 — — ⚔ Tower Rush
35 628 12:37 — —
24 432 14:15 — —
16 284 9:43 — — ⚔ Archer Rush
7 125 — — —
5 95 — — —
4 68 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,950 2,700 1,670 0 6,320 6,931
3,310 2,155 320 125 5,910 7,243
2,050 735 50 375 3,210 3,673
1,950 731 0 0 2,681 3,460
1,450 864 50 200 2,564 2,309
1,350 125 0 0 1,475 1,573
500 0 0 0 500 517
250 57 50 0 357 216
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.