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African Clearing

512994352Analyzed
4v4 RM · 5d ago on Oct 11, 2026· 46m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1407
+11
🇬🇧 Magyars · United Kingdom
1364
+13
🇩🇰 Hindustanis · Denmark
1254
+17
🇺🇸 Vietnamese · United States
1226
+19
vs
🇬🇧 Saxons · United Kingdom
1301
-15
🇨🇱 Turks · Chile
1294
-15
🇨🇱 Teutons · Chile
1288
-15
🇲🇽 Persians · Mexico
1282
-15
Player eAPM Actions Feudal Castle Imperial Opening
60 2,779 11:34 26:19 42:55 ⚔ Scout Rush
33 1,514 13:11 27:04 — ⚔ Scout Rush
32 1,454 13:31 18:17 36:25 ⛏ Fish Boom FC
32 1,476 14:03 20:37 39:17 ⛏ Fast Castle
31 1,431 14:40 38:16 — ⚔ Tower Rush
31 1,413 14:21 18:23 40:03 ⛏ Fast Castle
26 1,204 12:56 25:33 44:00 ⚔ Archer Rush
24 1,122 14:12 45:36 — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
23,425 13,678 13,245 2,350 52,698 53,858
19,215 15,805 9,080 4,030 48,130 49,077
19,385 17,680 8,505 2,350 47,920 49,923
16,515 7,925 6,870 1,500 32,810 35,840
13,870 10,468 5,200 1,860 31,398 32,122
11,640 7,220 2,750 1,050 22,660 22,872
7,415 5,472 490 1,225 14,602 16,603
5,490 5,185 1,240 325 12,240 13,429
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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