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515202805Analyzed
4v4 RM · 17d ago on Oct 21, 2026· 29m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Cumans · New Zealand
1771
+3
🇨🇳 Magyars · China
1644
+6
🇧🇷 Sicilians · Brazil
1531
+8
🇩🇪 Britons · Germany
1522
+9
vs
🇹🇼 Varangians · Taiwan
1427
-8
🇺🇸 Khmer · United States
1378
-6
🇨🇱 Slavs · Chile
1371
-6
🇨🇳 Cumans · China
1368
-6
Player eAPM Actions Feudal Castle Imperial Opening
66 1,993 8:09 21:22 — ⚔ Scout Rush
58 1,748 10:13 14:01 — ⛏ Fast Castle
43 1,291 9:18 21:28 29:53 ⚔ Scouts into Fast Imp
41 1,220 10:20 — — ⚔ Drush into Skirms
35 1,042 10:28 14:28 — ⛏ Fast Castle
29 884 10:05 25:57 — ⚔ Archer Rush
26 777 9:56 15:58 — ⛏ Fast Castle
22 663 — — —

Resources

Player Food Wood Gold Stone Spent Collected
12,965 7,575 3,615 850 25,005 26,448
11,735 4,875 6,425 950 23,985 24,841
9,325 5,545 2,825 1,700 19,395 20,744
5,550 4,895 3,525 100 14,070 15,241
5,825 6,020 830 100 12,775 14,533
6,325 3,418 1,285 155 11,183 13,800
5,155 3,055 1,485 0 9,695 10,601
3,300 2,280 50 300 5,930 7,111
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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