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514762562Analyzed
4v4 RM · 1d ago on Oct 19, 2026· 47m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Malay · Mexico
1018
+14
🇲🇽 Maya · Mexico
1017
+14
🇺🇸 Huns · United States
968
+16
🇲🇽 Vietnamese · Mexico
927
+19
vs
🇲🇽 Jurchens · Mexico
1008
-17
🇨🇳 Khmer · China
972
-16
🇲🇽 Britons · Mexico
970
-15
🇨🇦 Muisca · Canada
954
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,685 11:28 21:36 35:12 ⚔ Drush into Scouts into Skirms
33 1,601 12:33 22:38 —
25 1,197 10:36 15:50 41:45 ⛏ Fast Castle
25 1,206 10:12 18:04 36:28 ⛏ Fast Castle
23 1,127 13:20 19:03 44:52 ⛏ Fast Castle
23 1,117 10:07 18:12 37:06 ⛏ Fast Castle
18 883 11:15 17:27 — ⛏ Fast Castle
11 520 12:03 18:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,400 17,190 11,340 2,865 53,795 56,652
17,050 19,735 11,505 2,950 51,240 64,377
16,285 13,476 6,090 1,595 37,446 38,957
14,105 14,090 4,090 2,920 35,205 39,250
10,625 10,969 5,535 2,410 29,539 32,499
8,965 7,337 1,580 1,480 19,362 19,891
8,845 4,750 1,300 950 15,845 17,831
7,800 2,500 3,830 0 14,130 17,235
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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