AoeStats
← Skanderbeg

Arena

517554369Analyzed
4v4 RM · 6d ago on Oct 31, 2026· 47m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1253
+15
🇨🇳 Huns · China
1242
+15
🇦🇷 Persians · Argentina
1223
+16
🇲🇽 Italians · Mexico
1127
+20
vs
🇺🇸 Bulgarians · United States
1325
-20
🇺🇸 Shu · United States
1232
-17
🇲🇽 Poles · Mexico
1206
-16
🇺🇸 Hindustanis · United States
1139
-13
Player eAPM Actions Feudal Castle Imperial Opening
62 2,970 10:18 14:07 35:33 ⛏ Fast Castle
43 2,026 11:07 14:31 34:23 ⛏ Fast Castle
42 2,012 10:28 14:26 29:23 ⛏ Fast Castle
30 1,412 12:32 17:21 33:58 ⛏ Fast Castle
29 1,377 10:37 15:29 36:19 ⛏ Fast Castle
23 1,111 11:15 15:30 35:48 ⛏ Fast Castle
23 1,114 11:15 17:21 40:58 ⛏ Fast Castle
20 956 10:39 16:24 27:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,775 23,615 16,685 4,330 65,405 80,508
28,320 11,130 23,085 1,600 64,135 64,273
26,895 13,551 10,495 1,500 52,441 65,008
18,055 9,975 8,745 1,810 38,585 39,968
15,240 14,850 4,895 850 35,835 47,346
16,680 11,935 4,865 1,250 34,730 39,454
13,325 8,530 4,700 885 27,440 30,320
9,430 9,360 4,705 2,010 25,505 27,750
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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