AoeStats
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Arena

511008465Analyzed
2v2 RM · 11h ago on Oct 3, 2026· 33m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
1456
+15
🇨🇳 Spanish · China
1443
+16
🇲🇽 Hindustanis · Mexico
1456
-16
🇨🇴 Varangians · Colombia
1415
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,082 10:52 15:37 27:14 ⛏ Fast Castle
30 1,004 10:38 14:21 29:04 ⛏ Fast Castle
27 885 10:10 13:57 25:11 ⛏ Fast Castle
25 818 9:47 15:46 29:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,725 9,020 6,035 2,250 32,030 37,211
12,370 9,035 5,510 335 27,250 28,887
6,750 3,215 3,075 2,800 15,840 17,978
7,175 6,049 1,100 920 15,244 17,614
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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