AoeStats
← KU3K - sAmple

Nomad

514828811Analyzed
4v4 RM · 17d ago on Oct 19, 2026· 62m 38s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1128
+17
🇹🇼 Inca · Taiwan
1091
+19
🇦🇷 Huns · Argentina
1089
+19
🇺🇸 Varangians · United States
1043
+21
vs
🇭🇰 Franks · Hong Kong SAR China
1157
-19
🇭🇰 Maya · Hong Kong SAR China
1157
-19
🇭🇰 Bengalis · Hong Kong SAR China
1157
-19
🇭🇰 Vietnamese · Hong Kong SAR China
1156
-19
Player eAPM Actions Feudal Castle Imperial Opening
58 3,603 13:53 20:16 48:14 ⛏ Fish Boom FC
46 2,900 15:15 19:48 51:55 ⛏ Fish Boom FC
40 2,516 15:16 29:14 46:57 ⚔ Scouts into Towers
37 2,348 13:42 19:50 32:35 ⛏ Fish Boom FC
30 1,903 13:43 19:41 31:32 ⛏ Fish Boom FC
21 1,324 14:26 20:09 32:56 ⛏ Fish Boom FC
19 1,170 16:08 22:51 43:12 ⚔ Fish Boom into Champis
19 1,171 15:22 26:14 47:17 ⚔ Fish Boom into Fire Galleys into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
39,105 15,850 30,320 3,700 88,975 107,242
32,760 25,927 20,335 6,360 85,382 91,094
33,495 22,825 10,920 4,750 71,990 93,463
27,960 18,055 11,170 6,400 63,585 69,099
25,510 27,313 7,235 2,315 62,373 65,683
38,160 9,060 3,640 2,250 53,110 53,793
20,300 18,730 8,065 2,715 49,810 54,617
16,250 16,530 8,160 4,845 45,785 45,861
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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