AoeStats
← 怪味胡豆妹儿

Arena

504368045Analyzed
3v3 RM · 1mo ago on Sep 5, 2026· 53m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1060
+14
🇦🇷 Slavs · Argentina
1002
+16
🇦🇷 Bohemians · Argentina
988
+16
vs
🇺🇸 Vikings · United States
1014
-16
🇨🇳 Japanese · China
999
-15
🇨🇳 Wei · China
993
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,164 10:34 17:40 39:05 ⛏ Fast Castle
31 1,650 12:18 20:48 49:56 ⛏ Fast Castle
25 1,315 10:57 15:29 34:14 ⛏ Fast Castle
22 1,201 10:36 15:16 22:08 ◆ FC into Fast Imp
22 1,185 12:44 17:04 36:03 ⛏ Fast Castle
15 796 10:30 18:45 30:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,070 21,520 12,835 3,280 75,705 80,643
30,590 28,415 9,950 2,800 71,755 82,499
31,860 29,275 5,105 2,505 68,745 71,341
22,865 18,465 14,870 895 57,095 62,924
22,525 6,770 15,570 2,900 47,765 57,562
16,800 12,955 12,765 2,260 44,780 49,096
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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