AoeStats
← CVPE | Monje del SENA

African Clearing

513346165Analyzed
2v2 RM · 4d ago on Oct 13, 2026· 48m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
1148
+13
1106
+14
vs
🇨🇴 Persians · Colombia
1104
-15
1036
-12
Player eAPM Actions Feudal Castle Imperial Opening
71 3,386 14:24 19:21 32:12 ⛏ Fast Castle
45 2,160 16:09 19:55 38:07 ⛏ Fast Castle
28 1,332 14:16 21:15 36:29 ⚔ Fish Boom into Archers
26 1,229 13:17 19:34 37:49

Resources

Player Food Wood Gold Stone Spent Collected
23,840 18,758 14,875 2,350 59,823 66,448
22,850 16,221 9,940 3,655 52,666 59,692
16,735 11,750 8,775 2,345 39,605 43,232
16,180 13,568 6,330 2,320 38,398 45,803
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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