AoeStats
← VikhyatArg

Arabia

508562128Analyzed
3v3 RM · 21d ago on Sep 23, 2026· 50m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Varangians · Chile
1186
+9
🇦🇷 Franks · Argentina
1129
+11
🇦🇷 Byzantines · Argentina
998
+15
vs
🇺🇸 Armenians · United States
1045
-13
🇨🇴 Vikings · Colombia
999
-11
🇵🇪 Persians · Peru
997
-11
Player eAPM Actions Feudal Castle Imperial Opening
49 2,439 9:30 23:50 43:05 ⚔ Archer Rush
48 2,399 9:37 16:13 — ⛏ Fast Castle
42 2,097 11:24 26:56 — ⚔ Archer Rush
36 1,800 8:47 19:53 — ⛏ Fast Castle
33 1,651 10:27 23:58 40:19 ⚔ Skirmisher Rush
19 956 10:19 18:10 47:21 ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
24,745 13,220 15,750 2,450 56,165 58,147
18,945 9,881 4,640 3,010 36,476 37,038
11,950 14,106 6,925 1,485 34,466 38,295
14,595 10,312 7,805 1,500 34,212 44,647
15,020 11,126 4,210 1,710 32,066 33,874
12,375 9,770 3,315 1,870 27,330 29,641
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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