AoeStats
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Nomad

515498818Analyzed
1v1 RM · 2d ago on Oct 22, 2026· 76m 45s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Japanese · Taiwan
1141
+17
vs
🇩🇰 Teutons · Denmark
1163
-17
Player eAPM Actions Feudal Castle Imperial Opening
24 1,879 15:37 24:54 42:14 ⚔ Fish Boom into M@A into Fire Galleys FC
24 1,816 13:14 25:54 38:58 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
33,265 29,021 16,635 4,455 83,376 95,819
31,100 21,275 16,800 7,275 76,450 90,018
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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