AoeStats
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Black Forest

513222295Analyzed
3v3 RM · 7d ago on Oct 12, 2026· 48m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Armenians · Türkiye
1127
+14
🇹🇷 Chinese · Türkiye
1101
+15
🇦🇹 Saracens · Austria
1040
+17
vs
🇨🇿 Lithuanians · Czechia
1184
-19
🇨🇿 Goths · Czechia
1141
-18
🇨🇿 Franks · Czechia
897
-9
Player eAPM Actions Feudal Castle Imperial Opening
42 2,070 11:34 18:54 34:12 ⛏ Fast Castle
35 1,725 12:01 21:08 35:45 ⚔ Archer Rush
25 1,245 12:38 18:41 31:18 ⛏ Fast Castle
21 1,036 12:23 16:26 41:03 ⛏ Fast Castle
21 1,015 11:37 17:25 32:19 ⚔ M@A FC
19 918 12:44 19:08 36:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,745 20,178 12,555 3,125 52,603 65,946
24,625 16,855 9,115 1,750 52,345 55,624
22,590 11,721 8,380 2,905 45,596 54,822
20,140 12,541 7,440 3,805 43,926 47,729
18,935 9,715 10,490 2,225 41,365 45,106
15,160 13,430 6,100 3,360 38,050 40,521
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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