AoeStats
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Black Forest

511570134Analyzed
3v3 RM · 11d ago on Oct 5, 2026· 36m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Varangians · Switzerland
1244
+14
🇨🇳 Mongols · China
1216
+15
🇮🇪 Persians · Ireland
1207
+15
vs
🇨🇭 Danes · Switzerland
1313
-19
🇦🇹 Saracens · Austria
1157
-13
🇲🇽 Poles · Mexico
1119
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 1,479 11:40 15:41 29:29 ⛏ Fast Castle
37 1,358 18:16 23:39 — ⛏ Fish Boom FC
25 904 11:00 14:20 31:46 ⛏ Fish Boom FC
25 899 13:39 19:00 34:07 ⛏ Fast Castle
23 824 14:31 27:26 33:22 ⚔ Fish Boom into Towers
22 791 12:19 17:44 30:17 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,000 14,330 8,760 2,905 47,995 50,490
16,155 15,395 7,155 1,210 39,915 42,784
15,995 9,447 3,710 1,935 31,087 35,977
9,925 12,339 1,000 1,620 24,884 26,194
9,745 8,108 3,115 930 21,898 24,580
9,540 7,196 2,335 1,995 21,066 22,587
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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