AoeStats
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Black Forest

511543351Analyzed
3v3 RM · 12d ago on Oct 5, 2026· 49m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Khmer · United Kingdom
1167
+16
🇦🇹 Saracens · Austria
1160
+16
1112
+18
vs
🇦🇷 Danes · Argentina
1191
-18
🇺🇸 Dravidians · United States
1159
-17
🇹🇼 Varangians · Taiwan
1117
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,923 12:03 19:17 30:14
34 1,709 11:27 15:19 28:40 ⛏ Fast Castle
31 1,532 18:28 23:18 43:28
28 1,376 15:35 20:58 37:20 ⛏ Fast Castle
23 1,159 11:16 19:23 36:56 ⛏ Fast Castle
19 926 11:50 16:05 34:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,025 20,286 23,490 4,030 75,831 78,727
24,465 23,685 20,625 3,145 71,920 85,147
27,300 16,310 14,345 1,930 59,885 66,071
19,660 9,853 7,925 3,365 40,803 45,759
16,130 12,234 7,430 1,855 37,649 39,667
14,700 9,719 7,120 2,200 33,739 37,092
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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