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Black Forest

513451176Analyzed
3v3 RM · 5d ago on Oct 13, 2026· 50m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Goths · Sweden
810
+17
🇹🇷 Persians · Türkiye
810
+17
🇬🇧 Burgundians · United Kingdom
791
+18
vs
🇸🇰 Maya · Slovakia
849
-17
🇸🇰 Franks · Slovakia
837
-18
🇸🇰 Slavs · Slovakia
818
-17
Player eAPM Actions Feudal Castle Imperial Opening
22 1,098 10:48 20:53 34:51 ⛏ Fast Castle
20 1,030 11:11 19:50 31:08 ⛏ Fast Castle
19 969 11:01 22:53 34:32 ⛏ Fast Castle
16 793 11:49 16:18 30:06 ⛏ Fast Castle
13 656 12:03 18:21 26:32 ⛏ Fast Castle
13 673 13:07 20:14 31:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,985 25,200 20,205 2,460 78,850 86,383
32,600 15,340 11,840 750 60,530 63,197
21,445 18,493 15,895 3,205 59,038 62,178
23,970 20,835 4,240 2,150 51,195 60,274
20,730 15,563 13,015 1,690 50,998 66,074
19,800 14,159 15,060 1,940 50,959 59,466
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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