AoeStats
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Arabia

513442494Analyzed
2v2 RM · 5d ago on Oct 13, 2026· 44m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Maya · Slovakia
833
+16
🇸🇰 Sicilians · Slovakia
821
+16
vs
🇧🇷 Vietnamese · Brazil
866
-18
🇧🇷 Khmer · Brazil
783
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,658 10:19 32:58 — ⚔ Archers into Skirms
22 979 10:07 25:08 — ⚔ Archers into Skirms
22 965 11:14 36:49 — ⚔ Tower Rush
11 487 12:18 26:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,150 5,958 5,445 2,115 27,668 30,120
7,975 11,440 5,825 1,200 26,440 29,773
8,565 6,265 3,020 225 18,075 23,292
5,720 3,965 900 595 11,180 11,275
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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