AoeStats
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Yucatan

511579684Analyzed
3v3 RM · 12d ago on Oct 5, 2026· 38m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Poles · Belgium
598
+9
🇧🇪 Hindustanis · Belgium
528
+13
🇧🇪 Maya · Belgium
511
+12
vs
🇮🇹 Tatars · Italy
455
-12
🇩🇪 Bengalis · Germany
430
-11
🇲🇽 Malay · Mexico
420
-11
Player eAPM Actions Feudal Castle Imperial Opening
17 652 10:43 21:43 35:27
17 663 10:59 22:54 — ⚔ Archer Rush
14 523 11:32 20:39 — ⛏ Fast Castle
7 265 11:28 20:59 34:21 ⛏ Fast Castle
6 231 15:27 29:50 — ⚔ Archer Rush
5 191 11:19 22:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,560 9,985 4,240 1,460 26,245 28,690
11,435 8,730 4,620 1,070 25,855 28,450
10,060 5,060 4,095 2,175 21,390 29,639
7,845 6,229 3,270 2,295 19,639 24,731
3,850 4,010 425 195 8,480 12,375
3,260 1,825 290 0 5,375 8,986
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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