AoeStats
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Arena

510547113Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 55m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Varangians · Australia
1337
+12
🇯🇵 Danes · Japan
1267
+14
🇺🇸 Persians · United States
1140
+20
🇮🇹 Mongols · Italy
1268
-17
🇿🇦 Bohemians · South Africa
1215
-15
🇨🇳 Japanese · China
1202
-14
Player eAPM Actions Feudal Castle Imperial Opening
62 3,428 10:11 15:30 31:48 ⛏ Fast Castle
38 2,098 8:40 26:43 38:45 ⚔ Tower Rush
38 2,085 10:09 14:13 32:07 ⛏ Fast Castle
36 1,969 8:51 12:29 28:12 ⛏ Fast Castle
31 1,732 11:01 17:00 30:36 ⛏ Fast Castle
26 1,452 9:43 23:25 33:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,030 27,573 22,715 3,065 102,383 107,056
41,600 21,045 15,555 1,700 79,900 80,812
32,155 20,889 19,845 4,300 77,189 83,004
32,080 25,888 14,360 4,050 76,378 85,408
20,295 13,404 11,930 3,490 49,119 51,125
17,445 19,605 7,760 2,485 47,295 49,505
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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