AoeStats
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Arena

511446344Analyzed
2v2 RM · 8d ago on Oct 5, 2026· 26m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇾 Lithuanians · Belarus
1358
+15
🇷🇺 Slavs · Russia
1303
+17
vs
🇦🇷 Malay · Argentina
1325
-16
🇨🇱 Armenians · Chile
1324
-16
Player eAPM Actions Feudal Castle Imperial Opening
55 1,458 10:57 14:55 — ⚔ FC into Scouts
49 1,296 8:06 16:30 — ⛏ Fast Castle
42 1,120 10:18 14:23 — ⛏ Fast Castle
36 947 10:51 14:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,900 5,580 1,050 300 14,830 19,880
4,125 6,301 2,440 100 12,966 13,936
7,025 4,580 1,225 120 12,950 13,505
3,840 2,830 990 175 7,835 10,191
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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