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Arabia

511573725Analyzed
4v4 RM · 8d ago on Oct 5, 2026· 57m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1233
+16
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1208
+17
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1197
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1171
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vs
🇨🇳 Persians · China
1252
-18
🇪🇸 Aztecs · Spain
1249
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🇦🇷 Mongols · Argentina
1246
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🇷🇴 Wei · Romania
1146
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Player eAPM Actions Feudal Castle Imperial Opening
58 3,355 10:46 25:13 44:42 ⚔ Archer Rush
56 3,234 9:36 16:41 34:34 ⛏ Fast Castle
45 2,589 8:53 22:37 35:23 ⚔ Archer Rush
40 2,310 9:42 19:55 38:02 ⚔ Scout Rush
35 2,033 10:30 24:56 43:22 ⚔ Archers into Skirms
31 1,786 11:04 22:32 40:21 ⚔ Scout Rush
31 1,766 10:30 14:16 39:12 ⛏ Fast Castle
21 1,214 24:53 — —

Resources

Player Food Wood Gold Stone Spent Collected
40,710 20,718 13,560 2,350 77,338 80,298
38,895 17,540 13,580 3,650 73,665 79,574
19,110 22,484 18,550 1,550 61,694 67,977
26,820 13,253 14,620 1,095 55,788 56,200
23,400 12,490 14,885 3,370 54,145 61,572
17,065 21,438 5,950 1,715 46,168 46,673
11,875 14,341 8,415 1,955 36,586 40,327
3,200 3,478 0 540 7,218 9,962
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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