AoeStats
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Arena

511565555Analyzed
3v3 RM · 9d ago on Oct 5, 2026· 56m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Chinese · Canada
1369
+14
🇳🇱 Khitans · Netherlands
1363
+14
🇩🇪 Dravidians · Germany
1324
+16
vs
🇨🇳 Burgundians · China
1368
-17
🇦🇷 Khmer · Argentina
1339
-15
🇦🇷 Mongols · Argentina
1258
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 2,714 11:08 15:24 24:55 ⛏ Fast Castle
47 2,660 9:13 13:16 31:33 ⛏ Fast Castle
44 2,476 9:30 13:28 31:29 ⛏ Fast Castle
36 2,044 10:55 14:51 34:15 ⛏ Fast Castle
28 1,620 11:59 16:24 28:36 ⛏ Fast Castle
26 1,488 10:44 17:56 29:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,750 30,010 17,395 2,590 86,745 97,959
34,580 29,388 12,580 1,810 78,358 83,448
40,500 23,226 10,680 2,680 77,086 87,205
30,300 20,600 16,990 3,435 71,325 79,026
27,365 20,195 13,260 2,190 63,010 82,209
22,400 24,905 9,840 2,840 59,985 69,984
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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