AoeStats
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Black Forest

511559950Analyzed
4v4 RM · 10d ago on Oct 5, 2026· 41m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1242
+16
🇧🇩 Dravidians · Bangladesh
1240
+16
🇪🇸 Gurjaras · Spain
1214
+17
🇹🇷 Magyars · Türkiye
1213
+17
vs
🇨🇳 Georgians · China
1314
-19
🇨🇳 Franks · China
1312
-20
🇮🇳 Malians · India
1186
-14
🇳🇱 Bohemians · Netherlands
1157
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,483 10:26 14:28 31:28 ⛏ Fast Castle
33 1,372 11:19 15:55 35:34 ⛏ Fast Castle
30 1,240 10:27 15:17 33:08 ⛏ Fast Castle
30 1,248 10:50 17:22 35:55 ⛏ Fast Castle
29 1,225 11:20 15:14 30:26 ⛏ Fast Castle
22 933 12:29 17:00 36:52 ⛏ Fast Castle
16 690 14:04 18:03 33:26 ⛏ Fast Castle
14 584 13:15 19:01 33:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,415 11,900 15,100 1,650 61,065 66,498
22,435 18,321 8,415 2,225 51,396 55,867
21,670 13,750 9,645 1,640 46,705 50,530
18,935 11,193 6,670 1,640 38,438 39,030
16,675 11,693 8,125 1,240 37,733 45,076
15,120 9,451 5,465 3,240 33,276 40,043
15,720 7,708 8,915 200 32,543 37,198
12,780 8,537 5,250 1,240 27,807 29,062
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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