AoeStats
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Arabia

511474019Analyzed
4v4 RM · 9d ago on Oct 5, 2026· 18m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1227
+15
🇫🇷 Magyars · France
1211
+16
🇲🇽 Saracens · Mexico
1141
+19
🇵🇪 Ethiopians · Peru
1126
+18
vs
🇮🇳 Vietnamese · India
1251
-19
🇭🇰 Romans · Hong Kong SAR China
1206
-17
🇵🇰 Ethiopians · Pakistan
1184
-16
🇲🇽 Khmer · Mexico
1175
-16
Player eAPM Actions Feudal Castle Imperial Opening
56 1,033 8:07 — — ⚔ Scout Rush
39 708 9:45 — — ⚔ Scout Rush
35 634 11:45 — — ⚔ Drush
30 557 14:26 — — ⚔ Archer Rush
29 526 10:05 15:12 — ⛏ Fast Castle
27 503 11:24 16:07 — ⛏ Fast Castle
16 289 12:48 — —
5 85 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,825 3,108 250 200 7,383 7,230
4,600 2,338 100 0 7,038 7,127
3,000 1,556 250 1,300 6,106 6,639
3,335 1,712 210 20 5,277 5,845
3,145 2,041 50 0 5,236 5,320
2,750 2,422 50 0 5,222 6,832
2,205 2,195 410 0 4,810 5,544
200 100 0 0 300 795
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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