AoeStats
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Arabia

504863543Analyzed
4v4 RM · 2mo ago on Sep 6, 2026· 73m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇾 Hindustanis · Paraguay
1373
+8
🇵🇾 Franks · Paraguay
1342
+9
🇵🇾 Ethiopians · Paraguay
1074
+20
🇵🇾 Britons · Paraguay
1068
+20
vs
🇦🇷 Mongols · Argentina
1196
-15
🇺🇸 Burmese · United States
1183
-15
🇹🇼 Armenians · Taiwan
1168
-31
🇭🇰 Spanish · Hong Kong SAR China
1152
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 3,868 9:06 22:21 41:31 ⚔ Scout Rush
44 3,195 9:18 25:10 62:48 ⚔ Archer Rush
42 3,051 9:43 20:22 52:39 ⚔ Scout Rush
40 2,891 9:54 25:51 37:23 ⚔ Archer Rush
28 2,025 10:39 20:15 30:10 ⚔ Scout Rush
24 1,773 9:52 23:37 43:19 ⚔ Scout Rush
21 1,506 13:54 31:32 64:22 ⚔ Archer Rush
13 933 15:03 26:38 38:38

Resources

Player Food Wood Gold Stone Spent Collected
77,130 19,946 27,515 3,000 127,591 136,309
49,390 17,854 22,945 4,405 94,594 124,984
55,045 19,326 12,870 2,450 89,691 93,729
23,110 34,957 13,420 1,705 73,192 74,799
15,725 15,737 11,610 1,850 44,922 46,654
17,625 13,318 11,240 1,190 43,373 58,100
13,170 17,817 8,075 2,340 41,402 42,059
17,005 13,667 7,020 3,150 40,842 40,844
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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