AoeStats
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Arena

515645857Analyzed
4v4 RM · 6d ago on Oct 23, 2026· 42m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Saracens · Taiwan
1568
+9
🇹🇼 Bohemians · Taiwan
1490
+11
🇹🇼 Franks · Taiwan
1430
+14
🇹🇼 Persians · Taiwan
1312
+19
vs
🇹🇼 Malay · Taiwan
1506
-18
🇦🇺 Spanish · Australia
1397
-14
🇨🇳 Britons · China
1271
-9
Player eAPM Actions Feudal Castle Imperial Opening
55 2,330 9:28 13:46 28:35 ⛏ Fast Castle
46 1,961 10:06 15:26 32:56 ⛏ Fast Castle
45 1,893 7:57 23:13 29:27 ⚔ Towers FC
35 1,498 10:39 16:40 35:29 ⛏ Fast Castle
32 1,365 11:11 15:16 30:08 ⛏ Fast Castle
30 1,294 10:20 14:07 27:01 ⛏ Fast Castle
27 1,129 10:07 14:28 27:47 ⛏ Fast Castle
26 1,097 11:03 15:25 31:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,095 11,875 28,475 6,250 82,695 85,484
26,300 11,710 17,995 2,500 58,505 64,313
24,695 11,320 12,795 1,500 50,310 57,785
22,605 19,315 5,210 2,975 50,105 59,748
17,335 15,185 8,745 2,900 44,165 55,007
15,675 10,185 6,695 2,250 34,805 37,477
11,700 12,637 3,595 1,870 29,802 32,069
9,825 9,388 4,810 1,960 25,983 26,819
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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