AoeStats
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Arena

513181123Analyzed
3v3 RM · 4d ago on Oct 12, 2026· 48m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Teutons · Australia
1384
+18
🇹🇷 Wei · Türkiye
1376
+18
🇹🇷 Dravidians · Türkiye
1314
+21
vs
🇹🇼 Koreans · Taiwan
1498
-22
🇹🇼 Danes · Taiwan
1439
-20
🇹🇼 Persians · Taiwan
1327
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 2,031 11:40 15:45 29:28 ⛏ Fast Castle
38 1,827 10:58 14:40 34:59 ⛏ Fast Castle
37 1,802 11:22 15:34 36:57 ⛏ Fast Castle
35 1,701 10:03 14:05 35:53 ⛏ Fast Castle
31 1,520 10:50 14:43 28:22 ⛏ Fast Castle
28 1,384 11:00 14:42 43:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,090 12,060 27,690 3,200 83,040 97,468
38,420 17,280 20,140 2,250 78,090 82,516
19,940 27,465 13,505 2,175 63,085 70,305
27,655 18,195 11,960 3,200 61,010 64,409
21,625 15,688 5,910 1,635 44,858 50,155
11,375 9,220 4,075 560 25,230 27,421
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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