AoeStats
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Arena

513178269Analyzed
3v3 RM · 3d ago on Oct 12, 2026· 16m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Khmer · Taiwan
1620
+8
🇹🇼 Shu · Taiwan
1614
+8
🇹🇼 Byzantines · Taiwan
1599
+9
vs
🇹🇼 Koreans · Taiwan
1508
-10
🇹🇼 Danes · Taiwan
1448
-9
🇹🇼 Persians · Taiwan
1333
-6
Player eAPM Actions Feudal Castle Imperial Opening
61 1,002 10:24 13:21 — ⛏ Fast Castle
56 923 11:05 14:48 — ⛏ Fast Castle
41 677 9:52 13:55 — ⛏ Fast Castle
39 635 10:56 14:54 — ⛏ Fast Castle
36 589 11:24 15:25 — ⛏ Fast Castle
25 415 10:09 14:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,325 2,310 400 205 6,240 6,053
3,885 1,795 250 100 6,030 6,139
3,325 2,040 630 0 5,995 5,934
3,250 2,015 250 200 5,715 5,618
2,650 1,260 250 650 4,810 5,847
2,775 1,255 200 0 4,230 5,924
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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