AoeStats
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Northern Isles

511620715Analyzed
1v1 RM · 11d ago on Oct 5, 2026· 81m 22s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Portuguese · Austria
882
+15
vs
🇳🇱 Huns · Netherlands
869
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 2,432 13:38 22:43 50:36 ⛏ Fish Boom into Galleys FC into Fire Galleys
27 2,186 13:23 17:41 40:23 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,090 25,375 13,487 5,740 59,692 66,755
23,135 23,275 10,860 885 58,155 58,454
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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