AoeStats
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Lombardia

508491007Analyzed
2v2 RM · 24d ago on Sep 22, 2026· 50m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Mongols · Netherlands
1295
+16
🇨🇭 Khmer · Switzerland
1235
+19
vs
🇩🇪 Persians · Germany
1328
-19
🇩🇪 Ethiopians · Germany
1268
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 2,376 10:09 21:52 42:15 ⚔ Archer Rush
43 2,153 8:13 20:00 38:07 ⚔ Scout Rush
31 1,562 10:49 14:04 39:20 ⛏ Fast Castle
30 1,528 9:29 20:12 33:53 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
36,125 21,435 15,855 2,210 75,625 78,093
30,105 10,418 18,380 850 59,753 63,661
25,010 18,839 10,715 2,920 57,484 67,348
21,080 15,920 13,165 950 51,115 60,762
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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