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Coastal Forest

503140457Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 50m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Sicilians · China
1101
+14
🇫🇷 Franks · France
1086
+15
🇨🇦 Shu · Canada
1083
+15
🇹🇼 Persians · Taiwan
1047
+17
🇨🇳 Vikings · China
1081
-16
🇨🇳 Magyars · China
1072
-16
1052
-15
🇻🇳 Khmer · Vietnam
1051
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,254 11:31 25:20 33:35 ⚔ Scout Rush
24 1,219 12:01 19:30 42:01 ⛏ Fast Castle
24 1,208 12:41 19:32 33:10 ⚔ FC into Scouts
24 1,224 13:55 19:09 27:34 ⛏ Fish Boom FC
23 1,174 11:17 20:25 35:18 ⚔ Towers FC
23 1,141 9:58 20:43 35:29 ⚔ Archer Rush
20 1,004 11:20 20:25 32:06 ⛏ Fast Castle
19 975 9:37 17:36 32:56 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,190 15,528 9,460 2,370 56,548 62,116
24,815 17,280 9,435 4,835 56,365 74,478
23,400 20,696 9,020 3,200 56,316 62,122
27,055 11,420 11,080 2,150 51,705 56,633
21,820 13,079 12,685 1,760 49,344 59,857
12,725 11,985 9,545 1,600 35,855 52,332
14,485 9,450 4,345 2,275 30,555 36,890
10,990 9,645 7,365 1,600 29,600 30,963
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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