AoeStats
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Yucatan

503130265Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 32m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Maya · Belgium
1095
+15
🇫🇷 Franks · France
1085
+15
🇨🇦 Teutons · Canada
1065
+16
🇫🇷 Franks · France
1061
+16
🇨🇳 Turks · China
1105
-17
🇦🇷 Mongols · Argentina
1082
-16
🇨🇳 Inca · China
1040
-14
🇭🇰 Persians · Hong Kong SAR China
1035
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 879 11:55 19:42 — ⚔ Scouts FC
23 769 10:30 24:46 32:17 ⛏ Fast Imperial
21 679 13:38 — — ⚔ M@A into Towers into Archers into Scouts
13 411 10:45 — — ⚔ Archer Rush
11 367 11:36 19:53 —
2 54 — — —
1 34 — — —
1 18 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,735 6,300 2,355 0 15,390 18,375
5,425 5,375 2,615 125 13,540 14,033
6,125 3,135 1,995 750 12,005 13,916
5,670 2,945 1,800 390 10,805 13,970
2,325 2,045 230 890 5,490 5,747
200 0 0 0 200 594
0 0 0 0 0 444
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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