AoeStats
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Yucatan

511605765Analyzed
3v3 RM · 16d ago on Oct 5, 2026· 55m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Aztecs · Germany
1055
+16
🇩🇪 Tatars · Germany
1048
+17
🇩🇪 Turks · Germany
959
+20
vs
🇨🇿 Persians · Czechia
1070
-18
🇨🇿 Saxons · Czechia
1061
-18
🇨🇿 Varangians · Czechia
1050
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 2,171 11:29 16:58 35:13 ⛏ Fast Castle
31 1,714 11:16 16:54 33:19 ⛏ Fast Castle
28 1,558 10:20 17:19 34:31 ⛏ Fast Castle
25 1,391 10:27 15:50 34:59 ⛏ Fast Castle
20 1,088 11:12 20:02 37:46 ⛏ Fast Castle
18 981 11:31 20:14 33:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,790 18,981 28,705 4,150 91,626 95,804
40,340 17,455 16,930 3,100 77,825 80,297
22,630 24,034 13,575 3,100 63,339 70,451
25,060 16,068 15,285 630 57,043 68,028
27,990 7,900 15,780 750 52,420 66,310
17,170 15,234 11,785 2,150 46,339 51,471
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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