AoeStats
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Arabian Desert

513622331Analyzed
1v1 RM · 2d ago on Oct 14, 2026· 41m 29s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇪 Franks · Georgia
1647
+20
vs
🇺🇸 Khitans · United States
1725
-20
Player eAPM Actions Feudal Castle Imperial Opening
60 2,497 10:00 20:57 39:44 ⚔ M@A into Archers into Skirms
58 2,421 8:54 22:08 36:52 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
19,345 12,945 7,250 1,515 41,055 42,651
13,490 14,791 6,270 1,175 35,726 37,359
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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