AoeStats
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Nomad

511022525Analyzed
4v4 RM · 11h ago on Oct 3, 2026· 47m 56s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1508
+11
🇨🇳 Mongols · China
1441
+14
🇨🇳 Spanish · China
1375
+17
🇨🇳 Wei · China
1336
+18
🇮🇳 Inca · India
1426
-16
🇨🇳 Dravidians · China
1409
-16
🇨🇴 Aztecs · Colombia
1375
-14
1371
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 2,767 14:15 17:38 42:23 ⛏ Fish Boom FC
53 2,535 14:07 18:16 36:29 ⛏ Fish Boom FC
40 1,895 12:22 16:03 30:54 ⛏ Fish Boom FC
36 1,749 12:22 21:16 — ⚔ Fish Boom into Scouts
33 1,571 14:18 18:59 — ⛏ Fish Boom FC into Fire Galleys
27 1,275 14:01 18:52 35:44 ⛏ Fish Boom FC
26 1,252 13:50 18:14 38:02 ⛏ Fish Boom FC
25 1,202 13:49 17:31 29:41 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,445 17,860 13,755 1,800 59,860 62,795
22,990 11,695 20,180 2,250 57,115 59,294
23,000 14,641 9,690 4,485 51,816 56,262
20,550 9,838 9,920 4,850 45,158 47,524
13,900 17,375 7,240 1,800 40,315 44,421
9,075 16,920 8,185 3,305 37,485 40,873
5,105 3,775 1,480 1,505 11,865 11,804
4,925 4,627 655 345 10,552 11,694
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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